
Key info
- Peak ages
- 25–31
- Potential range
- Not available
- Loyalty
- 50 / 100
Current Nba — installed snapshot· NBA 2K19 · v108 · Sep 8, 2026
73
Ervin Johnson
All-time Seattle SuperSonics·C / PF
#459 in roster group#135 at centerLatest capture
- Jersey
- #50
- Height
- 6'11"
- Wingspan
- 7'3"
- Weight
- 245 lbs
- From
- New Orleans
- Nationality
- —
- Age
- —
Key info
- Peak ages
- 25–31
- Potential range
- Not available
- Loyalty
- 50 / 100
Contract
Option: None
1 of 1 years left
- Now
- $2,484,150
Roster files
Percentile vs centers
195 C · v108Post control1
Pass accuracy23
Def. rebound42
Shot IQ25
Hands4
Three-point23
Mid-range10
Block85
Speed29
Vertical24
Rating history
Loading rating history…
Viewing 2K19 · v108 · Sep 8
Finishing
Driving Layup
28Driving Dunk
60Standing Dunk
96Post Control
29Post Hook
66Post Fade
40Draw Foul
65Hands
49Shooting
Shot Close
55Shot Mid
35Shot 3PT
25Free Throw
66Shot IQ
65Off. Consistency
50Playmaking
Pass Accuracy
34Pass Vision
29Pass IQ
35Ball Handle
28Speed w/ Ball
32Defense
Steal
60Block
90Help Defense IQ
60Pass Perception
85Def. Consistency
50Rebounding
Off. Rebound
72Def. Rebound
82Physical
Speed
50Strength
74Vertical
49Stamina
69Hustle
75Intangibles
71Other attributes
acceleration
25box out
94contact dunk
40contested shot mid range
27contested shot three
25lateral quickness
25low post defense iq
85off dribble shot mid range
25off dribble shot three
25on ball defense iq
60pick and roll defensive iq
60Potential
73Reaction Time
60shot contest
60standing layup
90Hot Zones
Shot profile
Lethal0
Hot0
Neutral14
Cold0
Shot
Shot
40Shot Close
60Shot Mid
0Shot 3PT
0Use Glass
62Spin Jumper
49Touches
45Post Up
5Post Shimmy Shot
5Post Face Up
0Post Back Down
45Post Hook Left
50Post Hook Right
75Post Fade Left
5Post Fade Right
5Up and Under
5Post Hop Shot
0Post Drive
5Post Spin
0Drive / Pass
Driving Layup
60Standing Dunk
90Driving Dunk
60Flashy Dunk
60Alley-Oop
70Putback
74Crash
4Spin Layup
25Floater
30Step Through
30Drive
1Drive Right
60TT Pump Fake
55TT Jab Step
0TT Shoot
0Flashy Pass
0Alley-Oop Pass
0Play Discipline
99Defense
Take Charge
50On-Ball Steal
36Contest Shot
25Block Shot
25Foul
83Hard Foul
60Other tendencies
contested jumper midrange t
0contested jumper three t
0dribble behind back t
0dribble crossover t
0dribble double cross t
0dribble half spin t
0dribble hesitation t
0dribble in and out t
0dribble nothing t
75dribble spin t
0dribble step back t
0drive pullup midrange t
0drive pullup three t
0eurostep layup t
33find open man t
20finish attack t
80hopstep layup t
25interception t
29iso vs average t
13iso vs elite t
1iso vs good t
8iso vs poor t
25offscreen drive t
1offscreen shot midrange t
25offscreen shot three t
0post aggressive back down t
25post drop step inside t
18post drop step outside t
35post shoot t
75post stepback shot t
0roll vs fade t
99setup hesitation t
9setup nothing t
99setup sizeup t
0shot area close center t
2shot area close left t
6shot area close right t
0shot area medium center t
4shot area medium left center t
1shot area medium left t
3shot area medium right center t
4shot area medium right t
1shot area three center t
5shot area three left center t
1shot area three left t
3shot area three right center t
2shot area three right t
0shot under basket t
68spotup drive t
1spotup shot midrange t
30spotup shot three t
0standing layup t
99stepback jumper midrange t
6stepback jumper three t
0transition pullup three t
0transition spotup t
0triple threat nothing t
75Shooting
Release TimingNormal
Upper Release
Release 68
Lower Base
Set Shot 17
Free Throw
Free Throw 2
Spin Jumper
Big
Hop Jumper
Big
Dribble Pull-Up
Stiff
Finishing / Post
Layup Package
Default Big
Dunk Package
Underbasketrimpulls
Post Hook
Hook 3
Post Fade
Fade 9
Post Spin Shot
Big
Movement
Triple Threat Style
Style 15
Other
ambient package1 a
None
ambient package1 weight a
0%
ambient package2 a
None
ambient package2 weight a
0%
ambient package3 a
None
ambient package3 weight a
0%
iso behind back a
Basic 2
iso crossover a
Basic 1
iso hesitation a
Basic 1
iso park rhythm dribble a
None
iso rhythm dribble a
Basic 1
iso sizeup a
Normal 3
iso sizeup bhb a
Normal 1
iso sizeup cross a
Normal 1
iso sizeup hes a
Normal 2
iso sizeup tween a
Normal 3
iso spin a
Basic 2
iso walk rhythm dribble a
Normal 3
jumpshot celebration a
None
post one step pullup a
Post Hop Shot 3
post shimmy fade a
Shimmy Fade 2
post shimmy hook a
Shimmy Hook 2
shot blending ratio a
0%
shot contested a
Big
shot from fake a
Default
sig jumpball stand a
None
sig player intro1 a
Default
sig player intro2 a
Default
triple threat sizeup a
Basic 7
upper release 2 a
Release 1
Dunk Package & Dunks
UnderbasketrimpullsUnderbasketregularTwo Foot Two Hand BasicTwo Foot BasichangsOne Foot BigmantomahawksTwo Foot BigmanbackscratchersDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefault
Player information
- Name
- Ervin Johnson
- Nationality
- —
- From
- New Orleans
- Birth date
- 1967-12-21
- Position
- C/PF
- Jersey number
- 50
- Height
- 6'11" / 210.82 cm
- Wingspan
- 7'3" / 221.96 cm
- Weight
- 245 lbs
Choose the roster or simulation date to calculate age.
Draft & experience
- Draft year
- 1993
- Draft round
- 1
- Draft pick
- 23
- Drafted by
- Oklahoma City Thunder
- Years pro
- 3
- Roster year
- 1996
Development
- Peak starts
- 25
- Peak ends
- 31
- Minimum potential
- —
- Maximum potential
- —
- Boom chance
- —
- Average outcome
- —
- Bust chance
- —
- Growth curve
- —
- Decline curve
- —
Motivations
- Loyalty
- 50
- Playing for a winner
- 50
- Financial security
- 50
In-game preference ratings, on a 0–100 scale.
Offensive role
- Play initiator
- No
- Pick & roll screener
- None
- None
- None
Contract
| Year slot | Salary |
|---|---|
| Year 1 | $2,484,150 |
| Year 2 | $0 |
| Year 3 | $0 |
| Year 4 | $0 |
| Year 5 | $0 |
| Year 6 | $0 |
- Original length
- 1 years
- Years remaining
- 1
- Option
- None
- No-trade clause
- No
- Roster contract type
- Core
- Bird years
- 0
- Previous-year salary
- $0
- Extension length
- 0 years
- Extension option
- None
- Extension no-trade clause
- No
Salary slots can include option years. Years remaining is the roster's separate value.
Injuries
Injury slot 1
- Injury
- No injury
- Status
- Healthy
Injury slot 2
- Injury
- No injury
- Status
- Healthy
In-game injury state for this roster. Duration is the recorded total, not days until return.
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