

Key info
- Peak ages
- 26–30
- Potential range
- Not available
- Loyalty
- 64 / 100
Current Nba — installed snapshot· NBA 2K19 · v108 · Sep 8, 2026
69
Minnesota Timberwolves·SG / SF
C.J. Williams
Minnesota Timberwolves·SG / SF#395 league#144 at shooting guardLatest capture
- Jersey
- #9
- Height
- 6'5"
- Wingspan
- 6'7"
- Weight
- 230 lbs
- Nationality
- —
- Age
- 28
Key info
- Peak ages
- 26–30
- Potential range
- Not available
- Loyalty
- 64 / 100
Contract
Option: None
1 of 1 years left
- Now
- $815,615
Roster files
Percentile vs shooting guards
176 SG · v108Post control40
Pass accuracy28
Def. rebound6
Shot IQ72
Hands43
Three-point14
Mid-range85
Block85
Speed9
Vertical53
Rating history
Loading rating history…
Viewing 2K19 · v108 · Sep 8
Finishing
Driving Layup
65Driving Dunk
45Standing Dunk
40Post Control
38Post Hook
30Post Fade
45Draw Foul
36Hands
78Shooting
Shot Close
85Shot Mid
84Shot 3PT
72Free Throw
79Shot IQ
85Off. Consistency
60Playmaking
Pass Accuracy
64Pass Vision
36Pass IQ
62Ball Handle
64Speed w/ Ball
64Defense
Steal
63Block
55Help Defense IQ
63Pass Perception
40Def. Consistency
40Rebounding
Off. Rebound
34Def. Rebound
41Physical
Speed
69Strength
55Vertical
75Stamina
80Hustle
65Intangibles
85Other attributes
acceleration
69box out
46contact dunk
40contested shot mid range
66contested shot three
69lateral quickness
64low post defense iq
40off dribble shot mid range
68off dribble shot three
60on ball defense iq
62pick and roll defensive iq
65Potential
73Reaction Time
62shot contest
64standing layup
65Hot Zones
Shot profile
Lethal0
Hot2
Neutral9
Cold3
Shot
Shot
40Shot Close
20Shot Mid
35Shot 3PT
40Use Glass
17Spin Jumper
0Touches
48Post Up
0Post Shimmy Shot
0Post Face Up
0Post Back Down
0Post Hook Left
0Post Hook Right
0Post Fade Left
0Post Fade Right
0Up and Under
0Post Hop Shot
0Post Drive
0Post Spin
0Drive / Pass
Driving Layup
25Standing Dunk
0Driving Dunk
40Flashy Dunk
0Alley-Oop
65Putback
15Crash
30Spin Layup
0Floater
50Step Through
0Drive
55Drive Right
75TT Pump Fake
5TT Jab Step
5TT Shoot
0Flashy Pass
15Alley-Oop Pass
5Play Discipline
99Defense
Take Charge
23On-Ball Steal
54Contest Shot
65Block Shot
35Foul
65Hard Foul
25Other tendencies
contested jumper midrange t
30contested jumper three t
25dribble behind back t
0dribble crossover t
15dribble double cross t
0dribble half spin t
0dribble hesitation t
20dribble in and out t
0dribble nothing t
95dribble spin t
0dribble step back t
0drive pullup midrange t
0drive pullup three t
0eurostep layup t
0find open man t
50finish attack t
30hopstep layup t
0interception t
56iso vs average t
15iso vs elite t
5iso vs good t
5iso vs poor t
25offscreen drive t
65offscreen shot midrange t
40offscreen shot three t
35post aggressive back down t
0post drop step inside t
0post drop step outside t
0post shoot t
10post stepback shot t
0roll vs fade t
0setup hesitation t
0setup nothing t
0setup sizeup t
0shot area close center t
4shot area close left t
4shot area close right t
5shot area medium center t
4shot area medium left center t
11shot area medium left t
5shot area medium right center t
4shot area medium right t
6shot area three center t
4shot area three left center t
10shot area three left t
5shot area three right center t
3shot area three right t
5shot under basket t
14spotup drive t
65spotup shot midrange t
40spotup shot three t
40standing layup t
15stepback jumper midrange t
35stepback jumper three t
0transition pullup three t
0transition spotup t
0triple threat nothing t
50Shooting
Release TimingNormal
Upper Release
Harrison Barnes
Lower Base
Jump Shot 21
Free Throw
Free Throw 1
Spin Jumper
Normal 4
Hop Jumper
Normal 2
Dribble Pull-Up
Normal
Finishing / Post
Layup Package
Default Swing
Dunk Package
One Foot One Hand Rimgrazers
Post Hook
Hook 2
Post Fade
Fade 3
Post Spin Shot
Small
Movement
Triple Threat Style
Style 10
Other
ambient package1 a
None
ambient package1 weight a
0%
ambient package2 a
None
ambient package2 weight a
0%
ambient package3 a
None
ambient package3 weight a
0%
iso behind back a
Normal 1
iso crossover a
Normal 5
iso hesitation a
Normal 2
iso park rhythm dribble a
None
iso rhythm dribble a
Normal 5
iso sizeup a
Normal 4
iso sizeup bhb a
Normal 2
iso sizeup cross a
Normal 2
iso sizeup hes a
Basic 1
iso sizeup tween a
Normal 1
iso spin a
Normal 5
iso walk rhythm dribble a
Normal 10
jumpshot celebration a
None
post one step pullup a
Post Hop Shot 8
post shimmy fade a
Shimmy Fade 1
post shimmy hook a
Shimmy Hook 2
shot blending ratio a
0%
shot contested a
Normal
shot from fake a
Default
sig jumpball stand a
None
sig player intro1 a
Default
sig player intro2 a
Default
triple threat sizeup a
Normal 19
upper release 2 a
Release 1
Dunk Package & Dunks
One Foot One Hand RimgrazersOne Foot One Hand BasicOne Foot Two Hand BasicTwo Foot Two Hand BasicDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefaultDefault
Player information
- Name
- C.J. Williams
- Nationality
- —
- Birth date
- 1990-02-06
- Position
- SG/SF
- Jersey number
- 9
- Height
- 6'5" / 195.58 cm
- Wingspan
- 6'7" / 200.66 cm
- Weight
- 230 lbs
Age 28 on 2018-10-01
Draft & experience
- Draft year
- 2012
- Draft round
- Undrafted
- Draft pick
- —
- Drafted by
- —
- Years pro
- 1
- Roster year
- —
Development
- Peak starts
- 26
- Peak ends
- 30
- Minimum potential
- —
- Maximum potential
- —
- Boom chance
- —
- Average outcome
- —
- Bust chance
- —
- Growth curve
- —
- Decline curve
- —
Motivations
- Loyalty
- 64
- Playing for a winner
- 86
- Financial security
- 33
In-game preference ratings, on a 0–100 scale.
Offensive role
- Play initiator
- No
- Handoff
- Pick & roll ball handler
- Three-point screens
- None
Contract
| Year slot | Salary |
|---|---|
| Year 1 | $815,615 |
| Year 2 | $0 |
| Year 3 | $0 |
| Year 4 | $0 |
| Year 5 | $0 |
| Year 6 | $0 |
- Original length
- 1 years
- Years remaining
- 1
- Option
- None
- No-trade clause
- No
- Roster contract type
- Two Way
- Bird years
- 1
- Previous-year salary
- $0
- Extension length
- 0 years
- Extension option
- None
- Extension no-trade clause
- No
Salary slots can include option years. Years remaining is the roster's separate value.
Injuries
Injury slot 1
- Injury
- No injury
- Status
- Healthy
Injury slot 2
- Injury
- No injury
- Status
- Healthy
In-game injury state for this roster. Duration is the recorded total, not days until return.
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